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Phillip Allbritten's Projects
A short list of small projects below, larger projects have their own dedicated pages above.
Machination For RPG
10/29/2023
This is a machination made for an RPG game, it divides the loot off enemies slain and lets the designer change values for which bosses they want players to target on average, and what potential rewards players will get based off level and time.

Tile Game Mechanics
Crumbling Tile/Pressure Pad Doors
Simple tile game mechanics created by me, a floor breaking pad that changes based off how many steps, and a door mechanic with button functionality that activates with objects or the player character.


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